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Name: |
BitMap |
Comment: |
The following class defines a "bitmap" -- an array of bits,
each of which can be independently set, cleared, and tested.
Most useful for managing the allocation of the elements of an array -- for instance, disk sectors, or main memory pages. Each bit represents whether the corresponding sector or page is in use or free. |
Collaborators: |
class BitMap { public: BitMap(int nitems); // Initialize a bitmap, with "nitems" bits // initially, all bits are cleared. ~BitMap(); // De-allocate bitmap void Mark(int which); // Set the "nth" bit void Clear(int which); // Clear the "nth" bit bool Test(int which); // Is the "nth" bit set? int Find(); // Return the # of a clear bit, and as a side // effect, set the bit. // If no bits are clear, return -1. int NumClear(); // Return the number of clear bits void Print(); // Print contents of bitmap // These aren't needed until FILESYS, when we will need to read and // write the bitmap to a file void FetchFrom(OpenFile *file); // fetch contents from disk void WriteBack(OpenFile *file); // write contents to disk private: int numBits; // number of bits in the bitmap int numWords; // number of words of bitmap storage // (rounded up if numBits is not a // multiple of the number of bits in // a word) unsigned int *map; // bit storage };